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Frostys Virpio
Caldari Provisions Caldari State
112
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Posted - 2012.12.17 05:39:00 -
[1] - Quote
Mallak Azaria wrote:La Nariz wrote:Domi Naytrix wrote:Here is a more than likely terribly thought out rookie idea, how about downsizing the potential number of bodies in any given corp/alliance. Then work on making corp/alliance controlled areas give real perks to the owners.
Would that lessen the 'blob', or a least make many of them. That is basically a nerf to social interaction. Social interaction is what keeps people in the game. Its the reason GSF and TEST have become major powers. CCP has also stated that players who find corporations (a social group) they like are far more likely to stay with the game than those that do not find corporations they like. You never want to nerf friends and making friends should almost always be a benefit. The "blob" problem really isn't a problem it can occur in any of the sec statuses and is just one of the top 10 reasons used to absolve personal responsibility when losing a fight. Clearly, friend making needs to be nerfed. The NPC alt pubbie said so.
Friends are OP!!!!! |

Frostys Virpio
Caldari Provisions Caldari State
113
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Posted - 2012.12.17 06:11:00 -
[2] - Quote
Piugattuk wrote:Bump Truck wrote:Brooks Puuntai wrote:Nerfing HighSec more will only cause an exodus from the game. Might be good for some, but not so much for CCPs accountants. The ideology that nerfing one area to promote another hasn't worked, doing so even more still won't work.
This is a 16, I've already responded to it. Define 'too'? From google, "To a higher degree than is desirable, permissible, or possible; excessively: "he was driving too fast".". As an example take mining, it pays about the same in High and Low and Null but in High it's much easier and less risky, this makes it "too rewarding" for the amount of risk you are taking. If you double the risk you should double the reward, if you want a risk reward balance. Yes I agree Null industry needs fixing, this post is about the possibility that High Sec will need nerfing aswell. If I'm reading this correctly you are using mining as an example of the way whether it's hi or low it pays the same vs the risk, 1. Highest fetching ore kernite about 130 isk per unit. 2. Highest fetching ore in null Mercoxit, last I checked 12000 isk per unit. Not only is it double it's way way more then highest ore in hi, not to mention how hard kernite is to find in any great quantity. 3. 1 unit of morphite is way more then any refined material unit per unit comparison. Fact, Null controls hi end ores, if they are not fetching a hi price how does hi sec claim fault? Highest drop from mission is a meta 4 worth few mil, highest drop in null billions upon billions, bpo for rare ships, officer mods and much more, give it a rest.
There is definately no added cost from logistics to get that Mercoxit ore unit to the market. And it's not a bigger volume either thus you can mine less per cycle from a mining laser/strip miner than that kernite unit. It also does not have additionnal requirement for tank to amke sure null rats dont blow you up in the belt.
Nah all of those don't exist.
Nothing to see here. Move along people. |

Frostys Virpio
Caldari Provisions Caldari State
113
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Posted - 2012.12.17 06:44:00 -
[3] - Quote
Alavaria Fera wrote:Aila Garris wrote:I see a fundamental flaw in this argument's structure. One unit of kernite does not equal one unit of mercoxit no more than it equals one unit of veldspar because ores are different sizes. So while one unit of veldspar is worth a LOT less than one unit of arkonor, it also takes up significantly less space and is mined in significantly larger amounts. Thus, the basic unit of mining is the cubic meter, or m3.
I ran your numbers again using the current market prices for various ores in Amarr and while your statement is still accurate it's nowhere near as impressive as you'd think: One m3 of kernite is worth 230 ISK while one m3 of mercoxit (significantly rarer and harder to find) is worth 371 ISK. The 'traditional' bread and butter ore of null-sec, arkonor, is only 277 ISK per m3 - Not very much more than kernite considering the added difficulties involved with getting and transporting it to market. For additional comparison, one m3 of veldspar, which is found absolutely everywhere in huge amounts, is worth 177 ISK and one m3 of scordite, almost as common, is worth 223. Sorry you had to explain this simple and obvious part of mining to General Discussion.
It's even crazyer that it had to be explained to a miner... |

Frostys Virpio
Caldari Provisions Caldari State
125
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Posted - 2012.12.26 17:11:00 -
[4] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: It's not a whine, it's your future and I haven't talked about any ISK faucet so I don't know where you got that notion.
Edit: also as I have said in previous posts and nobody has had the guts to reply it, bringing in line hi sec with its risk means either removing hi sec or nerf hi sec by 1000%+. Because there's NO WAY to nerf a "safe" place enough to make an unsafe people more enticing. You earn 5M per hour in hi sec doing L4 missions (a 400% nerf)? Still people won't find doing null sec content "worth it because in hi sec it's less ISK but safe".
I disagree that it is impossible to nerf industry in highsec so that it is not capable of being perfect while nullsec industry can be made perfect with work will fix the disparity. The other good ideas like making it so T2 production cannot be done in empire are decent as well. We're in agreement that the intention of the nerfs/buffs will not make anyone move and that's good because that is not the intention.
T2 in low/null only would also most likey change the economics of T1 items. If the resulting production of T2 in low/null can`t meet the usual demand, the price would grow but it would most likely also drive up the demand for T1 as some people would not want to pay the extra for T2. This would actaully put soem value back in producing T1 for new industrialist.
This is only happening if producing in low/null really is harder or if enough JF gets popped while hauling to sell in empire. If this is not true, then it will not really affect much. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 14:28:00 -
[5] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: Edit to your edit: Yeah my wife has the same thing she is a WOW player, she gets invited to groups all the time and run off doing dungeons. Same people for the last 7 years.
It's not even WoW. These days every MMO adapted to the new restriction people have with their RL. I can name you a number of MMOs where doing stuff is within the time restrictions adults with responsibilities have. Only EvE is lagging behind - and it's an huge mistake - hi sec and WHs are the only functioning and modern parts of the game that are easily accessible to a modern (crappy) life playerbase. Low is already higher commitment (unless you just want to run exploration / FW farm), null sec - depending on whom you play with - may be as bad as a flashback to Everquest I. Well the follow on from that would have to be How do we sculpt Null so that it is more casual player friendly?
Larger group of people with common interest can work. Once you reach a point, there will always be people online so when you are on does not matter as much but it's PvP so people will look for any advantage they can get because they are competitive. The very way SOV is designed prevent some people from doing it just like a 3 man guild can't really aspire to do high end raiding.
Numbers will always be a powerfull tool of it`s own unless they ewre to limit how many fight per day an alliance can do and how many ship per battle can be brought. Some people might argue that it would promote flight skill since you could not "out blob" the enemy but it also completely nullify other skills such as coordinating more player. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:03:00 -
[6] - Quote
Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place.
It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:34:00 -
[7] - Quote
Malcanis wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. I disagree. I think EVE can cater for casual players extremely well, as soon as we ditch this idea that "casual" actually means "carebear". In fact I wrote a long post on this very subject, which was rather well received. Here it is.
I meant extra hours can be used to distance the casual. Someone only putting lets say 3 hours a week in the game will not be able to help his alliance as much as someone putting 40 hours a week in it. It does nto mean the 3 hours guy is a carebear of course but the advantage of extra people/hours is still there and removing this advantage would be required to put the casuals on the same footing as the people putting in more hours. Is this something the game need anyway or should the game reward extra manhours? You can't have both...
High sec of course is entirely different. Casuals can be there with no problem at all. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:39:00 -
[8] - Quote
Gillia Winddancer wrote:Frostys Virpio wrote:Frying Doom wrote:Gillia Winddancer wrote:Excuse me, but like always, real life and real life occupations have jack poo to do with any online game and that includes EVE.
Don't even think about coming with anything that even remotely suggests that EVE is "unfair" because some people may or may not have a real life.
I personally see no reason why this game should not attempt to cater for those people with real life obligations and those without. It was the fact that I could advance (SP wise) while working 90 hours a week that got me to stick to this game in the first place. It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that. This pretty much although it applies for any online game. I really have to wonder what people have between their ears if they cannot comprehend this simple fact. There is no such thing as "catering" for people with real lives. There is however casual gaming but that tends to be game design as a whole and trust me, there is not a single one MMO out there who even once considered catering for those who can only play an hour a day.
Let's try with WoW for example.
Random dungeon finder making the loss of time spamming chat channels to form a group gone. Looking for raid making the same spamming for bigger group gone. Sharing lockouts for 10/25 mans raid because people feeled "forced" to do both for the extra badges/loot.
They don't design the game just for casuals but they do take them into account because in the end, it's still 15$ even if the player is not on your server all the time. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:40:00 -
[9] - Quote
Malcanis wrote:Frostys Virpio wrote: High sec of course is entirely different. Casuals can be there with no problem at all.
They can... as long as they're prepared to accept the rather limited and unexciting range of activities that hi-sec offers. I think that hi-sec should offer exciting and risky activities as well.
I always though that was the design goal but if the goal is not the same as I though, then yes adding more risky stuff to do for extra reward would be a welcome addition. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:42:00 -
[10] - Quote
Frying Doom wrote:Gillia Winddancer wrote:Frying Doom wrote:Frostys Virpio wrote:
It would have to stop being a sandbox. As long as it is, them more manhours in the form of extra people or extra hours online will always give benefits over those who can't log for whatever reason. The nature of PvP is to try to be the best by whatever means necessary. If that means putting more hours in it, then people will do it. If it means recruiting more people, then people will do it. You can't have a sandbox PvP game without letting the guy with more friends or more time on his hands gain an advantage. It's not a sandbox if you change that.
Oh god Ok a sandbox means that you are not scripted into a specific course. You do not complete a quest to open up another series of quests. You can go mine or kill a Goon or what ever that is all a sandbox is. Yes a person having more time will have an advantage, but this in no way shape or form means that we should not also cater to making entrance into areas of the game easier for casual players. As to a PVP sandbox, you might want to check EvEs description of itself EvE Online wrote:EVE Online is a massive multiplayer online game that offers limitless potential to discover, explore and conquer an amazing science fiction universe where you pilot spaceships, fight, trade, and form corporations and alliances with other players. It says you can fight but it doesn't even say against other players so apparently CCP feels there game is more than some cheap PvP simulator. So what is it that you want exactly? In what way do you want EVE to become more casual? And kindly come with a suggestion that does not affect those who happen to put in a lot of time in EVE in any way whatsoever, directly or indirectly, cause if it does then your suggestion fails there and then. And no, a separate server is not an option. What are you babbling about? I was saying that I believe that this game should make it easier for casuals to get involved with the areas of eve be it null worm holes or what ever. You know making it easier for people with real lives, not some other server or what ever you are ranting about. As to a suggestion I have actually not made any, so maybe you need to calm down there.
You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:51:00 -
[11] - Quote
Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study.
Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 15:58:00 -
[12] - Quote
Malcanis wrote: I just think that production activities in 0.0 (and indeed W-space) should be made more efficient than they are, and more efficient than in hi-sec, with the ultimate difference being sufficient to account for the extra risk, effort and overhead that industry, R&D, invention, etc faces compared to that in hi-sec.
For industry, this would probably require to first add a metric ass ton of production capability in 0.0 and then to increase the cost of assembly lines in the same magnitude so the extra effort of 0.0 can be worth it.
What are the side effect of that?
Would null be able to flood the market amking high sec industry unprofitable because of the higher cost? I don't think so but who knows. |

Frostys Virpio
Caldari Provisions Caldari State
179
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Posted - 2012.12.28 16:07:00 -
[13] - Quote
Malcanis wrote:Frostys Virpio wrote:Frying Doom wrote:Frostys Virpio wrote: You can't unless you put limits on what the guy with extra hours can do with those. Well at least for Null. I am not sure how WH works completely so maybe that could be done.
No why limit him, he spends more time so his reward (isk) is greater, I am more taking about allowing people to ease into areas without requiring huge hours as to how to do this I am not really sure but it definitely deserves further study. Unless you remove the requirement for people to be online for territory defense to happen, the causals will never be a target audience for SOV warfare. It just does not work. You need people online to form those fleets. The only way a casual can be usefull in SOV warfare is if there are so many of them that you can still always for up. This require massive numbers of player to work. Truly massive. Which, now that I think about it, is very likely one of the drivers behind the increasing bloc sizes in 0.0
Number bring power never seen before. If joe six pack logs in one time a week and manage to fly a doctrine ship, follow orders, orbit the anchor and target the good target, he is at that point just as usefull and any other line member. This guy if nearly just as efficient as a "pro" pilot. You just can't ask him to be backup to call out the moves if your FC drop.
There is a downfall to him that makes him virtually useless in smaller corp/alliance. Most of the time, he will be 100% useless because he was not on when the fleet formed. He logged too late and you already lost the battle where a more ahrdcore player would of been there to help.
The casual is usefull only in a powerblock who already has lots of member. He can be used as an added line member but cannot be relied upon. SOV need at least some player to be relied on and will answer the call when pilots are needed on the frontline.
Casual in Null work in large power block. Large powerblock become marger which increase the size a powerblock need to be before casuals can become really usefull some more. More causals willing to get in 0.0 move to those inflated powerblock. I think I can stop there. |

Frostys Virpio
Caldari Provisions Caldari State
194
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Posted - 2012.12.30 03:16:00 -
[14] - Quote
Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be?
You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. |

Frostys Virpio
Caldari Provisions Caldari State
194
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Posted - 2012.12.30 03:23:00 -
[15] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. You fell for his trap post. You CANT Nerf HighSec!
"Obama voice"
Yes we can!!! |

Frostys Virpio
Caldari Provisions Caldari State
195
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Posted - 2012.12.30 03:44:00 -
[16] - Quote
Frying Doom wrote:Frostys Virpio wrote:Frying Doom wrote:Tesal wrote:Frying Doom wrote: Exactly, while NPC facilities everywhere need to be nerfed, player owned facilities are the way to go, and yes the more dangerous the space the better those facilities should be. With Lo-sec as a base and Hi-sec having the reputation drawback.
That would be a radical change. I don't think it would make the game more fun to play. So your suggestion to improve industry in the more dangerous parts of EvE to make those areas more lucrative and profitable while not gutting Hi-sec would be? You can't. The cost and risk of high sec industry are oth so low nothing better can really be made in null. Even if you provided an infinity of production lines with no cost to setup and run it would not be enough. Thats why you basicly have to whack high sec on the head at least a little to make null industry slighly competitive because of the added risk cost. While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self. It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well. This discussion needs to be based on EvE as a whole not just the selfishness of one group or another
You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway.
The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space.
Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally. |

Frostys Virpio
Caldari Provisions Caldari State
195
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Posted - 2012.12.30 04:22:00 -
[17] - Quote
Luanda Heartbreaker wrote:Frostys Virpio wrote: Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally.
and how would it make 0 sec better? that ypu can swarm the market with your cheaper stuff? yes. then no highsecindustrialist will build anything as the margin is already so thin... you have the moonmaterials, you have the topminingstuff you have the capitalindustry you have exclusive ships and modules and now you want to take ower the whole industry too. and the highseccers are the selfish,,,
There is not enough production lines in null to ever flood the market. Unless they target really specific branches of it maybe and even then. Remember anything coming from null to high need to be hauled. This hauling cost time and most of the time jump fuel too. This is added on sales price just like additionnal cost to run the lines would be added. Null would still need to import vast quantity of paterials to keep the production lines going since mining ABC will never produce enough trit for an actual prodction line to run. This material then come from high which mean more transportation cost in the form of jump fuel and time.
There would also most likely be completely lost production caused by hauler going "POP" in space sometime which prevent part of the flooding too.
Again, the main reason why null could not flood the market to keep the price donw: There are not enough production lines to create all the ammo/ships/module consumed on the market. |

Frostys Virpio
Caldari Provisions Caldari State
225
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Posted - 2012.12.30 16:24:00 -
[18] - Quote
Bump Truck wrote:Frostys Virpio wrote:Frying Doom wrote: ... While I think there should be bonuses for research and production in space below -0.0 I personally feel that the need is more to get people away from NPC facilities everywhere than there is a need to destroy Hi-sec just to make Null feel better about its self.
It is after all Hi-secs largest trading partner and if you remove that market you will be damaging Hi-sec considerably without completely trashing its abilities as well.
This discussion needs to be based on EvE as a whole not just the selfishness of one group or another
You could multiply the current cost of running a production line in high sec tenfold (the hourly cost I mean) and make them free to use in null and that would make null a bit better. The rael thing is it would not stop high sec industry. At worst it would up the price of modules because industrialist would cover thier additionnal cost by setting higher prices. It's not like null could produce enough to flood the market with cheap stuff anyway. The high sec industrialist would have higher upkeep which would be covered by raising prices on the stuff he produce. Remember null most likely don't want to go full china with lower price anyway because they have to cover different cost like the required hauling of materials and security f the space. Would this really be a nerf to high sec? Technically it would be but the end result would be that industrialist only see thier wallet tick for bigger amount of ISK. Bigger red numbers when they pay for the production lines and bigger green numbers when they sell thier wares. Of course the user of such products would have to pay more but that does not really matter as it would affect everyone mostly equally. I think the idea that HighSec industrials " would cover thier additionnal cost by setting higher prices" is based on the assumption that HighSec will continue to have a monopoly on industry. If Jita prices rose at the same time as manufacturing in Null became much more attractive it would really help convince the alliances to build an industrial base. I don't think Null ever wants to flood HighSec with cheap goods, I think the Null blocks would just want to be self sufficient.
But null sec being able to produce stuff more efficiently would not destroy the high sec market anyway. People in high also consume stuff even if at a lower rate. The demand might go lower bucause some people from null would be supplied locally but in the end, null would not be the primary source of production unless they really add tons of production lines and make the one in igh sec cost to much it cover all risk from null really well. As long as null can't outproduce the market, the price will grow with the added cost because industrialist will pass thier higher cost to the buyer.
The current margin are thin because of competition. Too many people produce and want to sell the same stuff. People won't magically sell under cost if thier cost rise. The market will adjust to the new prices. You will get a few idiots selling under cost because they "mined the mats for free" but those are usually not the big player on the market anyway. |

Frostys Virpio
Caldari Provisions Caldari State
254
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Posted - 2013.01.02 05:08:00 -
[19] - Quote
Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
Auto piloting courrier mission for standings is hard. |

Frostys Virpio
Caldari Provisions Caldari State
254
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Posted - 2013.01.02 05:10:00 -
[20] - Quote
Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
It's hard to belive people still think you want the security of high sec... |

Frostys Virpio
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Posted - 2013.01.02 05:48:00 -
[21] - Quote
Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around. I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities. As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind. With the effort put into it, the production facility should at least be able to be as efficient as high sec ones. It all comes down to purpose What is the purpose of NPC facilities, are they there to be the best, where POSs and outposts just added as a cruel joke. Thats pretty much all they are atm, hundreds of millions a month for...........? NPC facilities like everything else NPC in this game should be worse. You buy things off NPCs like blue prints they are the basic model with no add ons but they are not that cheap either. That is what NPC facilities should be basic and not that cheap.
People have to set them up and keep then in order. It should be possible for them to be as efficient as NPC stuff. Put the entry price higher if needed but at the end, wen all possible upgrade are done to it, it should be pretty much the same. Hell if they still have to be less good than a station, make it so they all keep thier "niches" of what they are ebtter at so people build the one they need the most without having everything in a single basket but the refine rate on the "refining" model should be like the good quality station in high sec, the "production" one like production lines in high and the same for the 2 others. Limit the amount that can eb setup if needed if you still don't want to see too many but it whatever can be built should at least be as good as what is given for "free". |

Frostys Virpio
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Posted - 2013.01.02 21:11:00 -
[22] - Quote
Vaerah Vahrokha wrote:mynnna wrote:e: Regarding hilarious and arbitrary sandbox restrictions ("You can only take 5% of space" lol), who here remembers when CCP implemented a limit of five POS per day per system in an attempt to limit things? Yeah that worked out great. Yet you believe doing all that long list of stuff in one chunk will work out well.
Lots of cahnge all at once is indeed a bad idea most of the time but at least implementing some to see what results happen would be a starting point. Ramping up te cost to use production lines in high sec so it's about the same as the upkeep on a POS would be a good start. It would not fix the lack of lines issue in null but it would at least make the cost closer. Null would still have a higher cost on security (keeping that POS in a single piece) and logistic (getting all the darn trit there). High sec would not really be impacted beside the increase price in finished product price going up a bit to cover the extra expense.
If this ever happen, the best way to do it would be as stealth as possible so the impact come fast. If it's announced months in advance, people will stock up on finished product like crazy to benefit from the price hike hiding the real results for some time. The real results need to be seen fast on the large scale so we know it it solved something of it it broke something. Then you can work from that point. |

Frostys Virpio
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Posted - 2013.01.03 01:32:00 -
[23] - Quote
Vaerah Vahrokha wrote:Lord Zim wrote:Vaerah Vahrokha wrote:Yes, in fact diminishing returns should be put both in hi sec to prevent "newbies" making 3500 maelstrom at a time but also in null sec to prevent alliances from taking more than say 5% of the whole space. If we can take more than 5% of space and defend it, then there's absolutely no reason why we shouldn't be able to. None, zip, zilch, nope, nuh uh, nada. This isn't the problem of today, the problem of today lies squarely at the hands of the sov system, where actually defending those 5%+ is way too easy. Fix that to make taking a system less of a one week waterfall mechanic with 8 hours of warning prior to its start, and every alliance in nullsec will be forced to decompress to a more manageable size. Thinking of ridiculous limits like "you can't own more than 5% of nullsec space" is stupid and should be met with a frying pan to the face. Or, you could have read my post which states "diminishing returns" and "say 5%" which are a TLDR version of your text. If you had dimishing returns you could still take 100% of the territory but it'd be so pointless or hard to keep it that alliances would naturally settle down to the "largest known best size", 5% being a "say" as in "example number" not set in stone.
No amount of DR rules will prevent who want to put the effort into to from controling more than 5% or any arbitrary number you could put instead. The coalition system alraedy prove how the alliance level is not the upper limit of possible management without even being implemented in the game. |

Frostys Virpio
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Posted - 2013.01.03 20:21:00 -
[24] - Quote
La Nariz wrote:Vaerah Vahrokha wrote:
I let the developers plan their game, I guess I am doing something wrong.
Should jump in the forums and create 100000000000000 photocopy cry threads to force them change the game ASAP, of course in my favor!
That makes you wrong then. You were the one that said CCP isn't capable of fixing their own game earlier. Just so you know that second "sentence" was what the highsec miners did over ganking. Imagine that CCP paying attention to the forums and making changes based on player feedback.
And it did work for miners.
As a side note, after how many pages do we officially have a threadnaught? |

Frostys Virpio
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Posted - 2013.01.03 20:38:00 -
[25] - Quote
Buzzy Warstl wrote:I'm willing to concede "Removal of CONCORD from the game" for this one, but you didn't answer my question:
What new rewards should be added to nullsec in exchange for the added risk of not being able to clear your outposts of reds?
The very point of SOV warfare is to control who can some in or not. Removing this remove the only reason why you would go through the hassle of doing it. Might as well just play in NPC 0.0. |

Frostys Virpio
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Posted - 2013.01.03 20:50:00 -
[26] - Quote
Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial!
The docking denial alraedy come at a cost. The very place can be bashed/conquered. Thats the trade off for being able to lock other people out. If the people locked out want to get in, well they use a gun and if that does not work, use more guns. Any change to null cannot be overpowered because of the ability of docking denial because the docking denial can be countered by counter action.
"Bigger guns" can replace "more guns". |

Frostys Virpio
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Posted - 2013.01.03 20:53:00 -
[27] - Quote
Malcanis wrote:Buzzy Warstl wrote:Nicolo da'Vicenza wrote:again, how is that an added risk?
as a red I no longer have to care about defending stations, assets or timers because there's no way i can be kicked out of my space (and i've been kicked from a lot of space) - the risk involved in deploying or taking space is removed. Better rewards for sovereignty holders can be implemented. Why shouldn't sov holders be rewarded directly for the improvements they put in a system? There have been lots of suggestions in this area, most of them impossible or too overpowered if combined with docking denial. But you CAN'T remove docking denial! I'm not sure what you're saying here, are you saying that the people who paid for and deployed a station shouldn't be able to say who gets to use it? Can I use your ships while you're not logged in?
Not logged in? Pffft. You need to see bigger man. I will use the ship right now even if you are logged in and there is nothing you can do about it. And don't expect it to be back "on time". |

Frostys Virpio
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Posted - 2013.01.03 21:21:00 -
[28] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes?
Rentals are around 10 mill a month? Really? I though it would be higher. |

Frostys Virpio
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Posted - 2013.01.03 21:41:00 -
[29] - Quote
Nicolo da'Vicenza wrote:Frostys Virpio wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: Let's stick to what's tangible and not your imagination:
1) There were 1T damage dealt, thousands ships popped. Edit: that is a big switch from "artisan ganking by individuals" to "scorched earth as permanent profession, aided by coordinated null sec alliance pilots and infinite funding". 2) Ice prices went from 400 to 1600 in few months. 3) CCP's official word about that has been that they don't support ganking (empty ships) for profit. Now go do your work and find the exact reference, I won't bother.
Guess what was the obvious conclusion?
Decrease yield for tanking modules? Spend twos of millions of isk on empty midslots? Pay a 10 mil/month fee to mine in 0.0 where suicide ganking was not a threat? The greatest excesses of Hulkageddon V was not sufficient enough threat to get the 'victims' to consider any of those. Now they complain about something called "miner bumping". So there was no real problem, merely CCP listening to forum requests. Which you claim they don't do, yes? Rentals are around 10 mill a month? Really? I though it would be higher. During the height of hulkageddon V and people like Vaerah were going 'blarrhuauarrggh, highsec is now more dangerous then nullsec, those nullbears are raping us without risk and killing eve everyone will unsub' I was pointing to some experimental Cascade Imminent 'mining pass' program which was just a flat monthly 10m isk/member fee (Experimental in that most landlords charge on a per corp basis that is funded through bounty taxes/pve ops in my experience). Really it was just a plan to fill buy orders frof lowends because Cascade logistics were ass. Cuz you know, if mining and industry in highsec was so tough, as they claimed, then maybe a nominal 10m fee for access to the lucrative nullsec industry would be right up their alley. As a business venture, it was sadly a failure - but it exposed the bankruptcy of the 'suffering highsec miners' argument during Hulkageddon Infinity quite well.
You learn something new everyday. If the space was raelly secure, then there was no reason to not at least try it out if you knew about it. Well except really being affraid of leaving high that is... |

Frostys Virpio
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Posted - 2013.01.03 21:54:00 -
[30] - Quote
Lord Zim wrote:There exists this thing called "bringing a t1 mining barge thingy to test the water before actually splurging on the big toys" in such a situation.
However, that did involve putting a whole, what, 5-10 million isk on the line. The horror.
Even with the current price, putting a fitted retriever on the line to test the water would not be so bad of an idea and we are talking about just a bit under 30 mill + potential pod value I guess.
Hell you could even put only a damn cruiser abck then to try the water. You would get your money back fast even if only mining in an osprey with the old bonuses... |

Frostys Virpio
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Posted - 2013.01.03 22:53:00 -
[31] - Quote
La Nariz wrote:Malphilos wrote:
Oh shullbit.
It's not nothing to do with your little catchphrase meme, and everything to do with the deliberate impression that's been created.
"Hey, highsec miner carebear pubbie! You are the most hated person in EVE, we want you out. We're ganking you for teh LULZ! But pay us 20m and you can come to our backyard where we promise not to shoot."
And you pretend it's all a rational deliberation based on the actuality of rental agreements and mutual financial benefit?
Either your social skills or BS skills are in need of a serious touchup.
Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do.
Well technically, it's normal for the miner to be angry because the ganker is litteraly pissing in his cereal bowl. If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. The big difference which is the important point is how the end reaction would be. The miners featured on minerbumping are all case of people not wantign anything they do to ever change. People crying about the mining permit don't even want to spend the little amount of effort required to re-localise in another system where there are no bumping.
NEWS FLASH!!! Such system exist.
The one during hulkageddon were basicly having the same problem. They all though they should be able to fit cargo expander on thier hulk and nothing ever should change anything about that. Hell some of them even cried after the barge/exhumer buff because thier shiny hulk was no longer the be all end all ship of mining. It took week to make some of them understand the mack was the new afk mining ship of choice and it required them next to nothing to get one beside some ISKs. These player no matter what thier playstyle are will always rant about everything and never accept any change in thier gameplay. They are basicly against the very thing that make MMOs survive so a logn time. CHANGE. No MMO ever go through time without stuff being buffed/nerfed/changed. It's just not viable for any game designer to profit long term without it. If the SOV mecanic for attacking/defending territory change, you can bet there will be ragers filling the forum with tears because the way to do stuff changed. Moving the trade hub from Jita to Perimeter would cause an endless flow of tears too. There are idiots in all sec and all profession. The problem is that they have such a damn loud voice sometime the wrong stuff are heard.
The wrong stuff being herad is even worse when that stuff is wrongfully belived to be the mentality of everybody in that group. A high seccer saying the barge buff was not enough does not mean all people in high sec want barge to have even more EHP just like some low sec person saying we should delete concord from high sec tommorow does not mean all low seccers belive it should be done.
The fact that HBC and CFC are holding more space does not mean they want everythig to be ebtter just for them. Those are 2 completely unrelated point. All it means is they found a more efficient way of holding space than other groups. |

Frostys Virpio
Caldari Provisions Caldari State
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Posted - 2013.01.03 23:13:00 -
[32] - Quote
Lord Zim wrote:Frostys Virpio wrote:If all sov rules were to dissapear and all of null wat to become like NPC null, you can bet all SOV holder would be angry. Technically the only reason I would be annoyed with that is the inevitable station ping pong which would ensue.
Being annoyed or angry is allright. The important point is how you deal with it. The forumis a proof that some people just can't deal with change. |

Frostys Virpio
Caldari Provisions Caldari State
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Posted - 2013.01.04 00:08:00 -
[33] - Quote
Lord Zim wrote:tell us more about how to get what we've got by botting
It's obviously because of bots ganking profitable freighter in high sec. |

Frostys Virpio
Caldari Provisions Caldari State
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Posted - 2013.01.04 00:14:00 -
[34] - Quote
Lord Zim wrote:Frostys Virpio wrote:Lord Zim wrote:tell us more about how to get what we've got by botting It's obviously because of bots ganking profitable freighter in high sec. tell us more about how to gank freighters in hisec with bots
The very same way they were used in hulkageddon...
Wait, was it an error to drink that mysterious glass of kool-aid? |

Frostys Virpio
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Posted - 2013.01.04 08:29:00 -
[35] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:GetSirrus wrote:As for high sec industry, I figured out sometime ago how to really cripple it. And I am smugly amused that such an obvious solution hasn't been tried or even discovered by players who pride themselves on being complete bastards. No you haven't. If you had you would have done so by now instead of trying to impress us with talk. Come back when you have something to show for your boasting. You don't believe the forums alt?
What if it wasn't an alt? Is that possible? |
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